Currently Founder of Arcanex, where I am designing and building a multiplayer game server and client written entirely in Rust using Tokio and QUIC, targeting over 10,000 concurrent connections.
Author of two focused Rust crates:
• contime — in-memory continuous-time reconciliation engine for unreliable event streams
• minbin — tiny (~500 LOC), zero-dependency, safe, no-std binary serializer prioritizing predictability and auditability
Currently Founder of Arcanex, where I am designing and building a multiplayer game server and client written entirely in Rust using Tokio and QUIC, targeting over 10,000 concurrent connections.
Author of two focused Rust crates:
• contime — in-memory continuous-time reconciliation engine for unreliable event streams
• minbin — tiny (~500 LOC), zero-dependency, safe, no-std binary serializer prioritizing predictability and auditability
Get in touch!
hi@guild.host