

Hosted by
React Prague
Friday, November 27th
5:30PM to 10:00PM CET
In-Person
Address available to attendees
Community links are available to active Members after joining and any required approval.
Contact organizersEmail from your verified Guild email address. Guild relays the conversation without displaying personal email addresses here.

Ready to join in on the fun?



Hey React Prague Community! đź’›
Join us for an evening of learning, sharing, and connecting with the vibrant React and React Native community!
React Prague is growing. We spent the last year out at conferences, meeting speakers and makers across the ecosystem, and The Rush is where it pays off: we're bringing another pack of great conference-level speakers, in a brand new venue. We're especially excited to welcome the team behind TypeGPU from Software Mansion — winner of The Most Exciting Use of Technology at this year's JS Open Source Awards.
Join the party on Discord.
Konrad Reczko (Software Mansion) – React Is Actually Great for Game Dev (Just Not as an Engine)
What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.
Iwo Plaza (Software Mansion) – Uncovering The (Magic) Tricks Behind Shaders
High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.
Vojtěch Novák (Expo) – Closing the Loop: Agentic Mobile Infrastructure from Expo
Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.
Martin Bartoš (STRV) – Learn It Anyway: Why Fundamentals Matter More Than Ever
One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.
A huge thank you to our sponsors for making this event possible:
By attending, you grant event organizers the right to use images and videos taken during the event for promotional purposes. If you prefer not to be photographed, please let an organizer know at check-in.
Presentations

Iwo Plaza
High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.
Vojtěch Novák
Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.
Martin Bartoš
One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.
Konrad Reczko
What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.
Platform Sponsors

Supercharge your dev team with AI code reviews
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Torc is a community-first platform bringing together remote-first software engineer and developer opportunities from across the globe. Join a network that’s all about connection, collaboration, and finding your next big move — together.
Join our community today!


Ready to join in on the fun?



Platform Sponsors

Supercharge your dev team with AI code reviews
Get your free trial now

Torc is a community-first platform bringing together remote-first software engineer and developer opportunities from across the globe. Join a network that’s all about connection, collaboration, and finding your next big move — together.
Join our community today!

Hosted by
React Prague
Nov
27
Friday, November 27th
5:30PM to 10:00PM CET
In-Person
Address available to attendees
Community links are available to active Members after joining and any required approval.
Contact organizersEmail from your verified Guild email address. Guild relays the conversation without displaying personal email addresses here.
Hey React Prague Community! đź’›
Join us for an evening of learning, sharing, and connecting with the vibrant React and React Native community!
React Prague is growing. We spent the last year out at conferences, meeting speakers and makers across the ecosystem, and The Rush is where it pays off: we're bringing another pack of great conference-level speakers, in a brand new venue. We're especially excited to welcome the team behind TypeGPU from Software Mansion — winner of The Most Exciting Use of Technology at this year's JS Open Source Awards.
Join the party on Discord.
Konrad Reczko (Software Mansion) – React Is Actually Great for Game Dev (Just Not as an Engine)
What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.
Iwo Plaza (Software Mansion) – Uncovering The (Magic) Tricks Behind Shaders
High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.
Vojtěch Novák (Expo) – Closing the Loop: Agentic Mobile Infrastructure from Expo
Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.
Martin Bartoš (STRV) – Learn It Anyway: Why Fundamentals Matter More Than Ever
One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.
A huge thank you to our sponsors for making this event possible:
By attending, you grant event organizers the right to use images and videos taken during the event for promotional purposes. If you prefer not to be photographed, please let an organizer know at check-in.
Presentations

Iwo Plaza
High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.
Vojtěch Novák
Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.
Martin Bartoš
One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.
Konrad Reczko
What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.
Get in touch!
hi@guild.host