Cover Photo for The Rush

The Rush

Primary Photo for React Prague

Hosted by

React Prague

In-Person

Address available to attendees

Community and help

Community links are available to active Members after joining and any required approval.

Contact organizers

Email from your verified Guild email address. Guild relays the conversation without displaying personal email addresses here.

Ready to join in on the fun?

Hey React Prague Community! đź’›

Join us for an evening of learning, sharing, and connecting with the vibrant React and React Native community!

React Prague is growing. We spent the last year out at conferences, meeting speakers and makers across the ecosystem, and The Rush is where it pays off: we're bringing another pack of great conference-level speakers, in a brand new venue. We're especially excited to welcome the team behind TypeGPU from Software Mansion — winner of The Most Exciting Use of Technology at this year's JS Open Source Awards.

Join the party on Discord.

Event Details

  • ⏰ Open: 5:30 PM
  • 🎤 Start: 6:00 PM
  • 🍻 Networking: Stay and connect with fellow attendees until 10:00 PM

Agenda

Konrad Reczko (Software Mansion) – React Is Actually Great for Game Dev (Just Not as an Engine)

What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.

Iwo Plaza (Software Mansion) – Uncovering The (Magic) Tricks Behind Shaders

High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.

Vojtěch Novák (Expo) – Closing the Loop: Agentic Mobile Infrastructure from Expo

Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.

Martin Bartoš (STRV) – Learn It Anyway: Why Fundamentals Matter More Than Ever

One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.

Sponsors

A huge thank you to our sponsors for making this event possible:

  • Apify – Venue partner
  • Expo – Community support

By attending, you grant event organizers the right to use images and videos taken during the event for promotional purposes. If you prefer not to be photographed, please let an organizer know at check-in.

Presentations

Primary Photo for {0} {1}

Iwo Plaza

Uncovering The (Magic) Tricks Behind Shaders

High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.

Vojtěch Novák

Closing the Loop: Agentic Mobile Infrastructure from Expo

Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.

Martin Bartoš

Learn It Anyway: Why Fundamentals Matter More Than Ever

One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.

Konrad Reczko

React Is Actually Great for Game Dev (Just Not as an Engine)

What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.

The Rush

Primary Photo for React Prague

Hosted by

React Prague

In-Person

Address available to attendees

Community and help

Community links are available to active Members after joining and any required approval.

Contact organizers

Email from your verified Guild email address. Guild relays the conversation without displaying personal email addresses here.

Hey React Prague Community! đź’›

Join us for an evening of learning, sharing, and connecting with the vibrant React and React Native community!

React Prague is growing. We spent the last year out at conferences, meeting speakers and makers across the ecosystem, and The Rush is where it pays off: we're bringing another pack of great conference-level speakers, in a brand new venue. We're especially excited to welcome the team behind TypeGPU from Software Mansion — winner of The Most Exciting Use of Technology at this year's JS Open Source Awards.

Join the party on Discord.

Event Details

  • ⏰ Open: 5:30 PM
  • 🎤 Start: 6:00 PM
  • 🍻 Networking: Stay and connect with fellow attendees until 10:00 PM

Agenda

Konrad Reczko (Software Mansion) – React Is Actually Great for Game Dev (Just Not as an Engine)

What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.

Iwo Plaza (Software Mansion) – Uncovering The (Magic) Tricks Behind Shaders

High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.

Vojtěch Novák (Expo) – Closing the Loop: Agentic Mobile Infrastructure from Expo

Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.

Martin Bartoš (STRV) – Learn It Anyway: Why Fundamentals Matter More Than Ever

One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.

Sponsors

A huge thank you to our sponsors for making this event possible:

  • Apify – Venue partner
  • Expo – Community support

By attending, you grant event organizers the right to use images and videos taken during the event for promotional purposes. If you prefer not to be photographed, please let an organizer know at check-in.

Presentations

Primary Photo for {0} {1}

Iwo Plaza

Uncovering The (Magic) Tricks Behind Shaders

High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.

Vojtěch Novák

Closing the Loop: Agentic Mobile Infrastructure from Expo

Coding agents can write a lot of code, but they sometimes end up in a dead end and learn the toolchain by trial and error. How can you ship with more confidence when agents write your code? We'll look at how Expo moves knowledge from the docs into tools designed for agents: the Expo agent CLI, co-located skills, and EAS Simulators. Together, they let an agent run the app, test it, and give you confidence that your goal was achieved.

Martin Bartoš

Learn It Anyway: Why Fundamentals Matter More Than Ever

One source says coding is dead. The next says it's the best time ever to be a developer. So what has actually changed? Which skills just became essential? How do you break into tech in 2026, and how do you future-proof yourself once you're in? If you've asked yourself any of these questions, this talk is for you.

Konrad Reczko

React Is Actually Great for Game Dev (Just Not as an Engine)

What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.