What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.
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What if we stopped trying to make React the game engine and let it do what it does best? Konrad will build a small, purpose-built game engine with TypeScript, TypeGPU and WebGPU, wire it up to React using signals, and show it all running in Bone Tide, a real cross-platform game. Low-level control over rendering, with all the familiar React goodness for menus, HUDs and interfaces.
Platform Sponsors

Torc is a community-first platform bringing together remote-first software engineer and developer opportunities from across the globe. Join a network that’s all about connection, collaboration, and finding your next big move — together.
Join our community today!

Supercharge your dev team with AI code reviews
Get your free trial now
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