A "Bit" of Fun With Geometry in Rust
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If Google Maps is like the MS Paint of mapping, what is the Photoshop of mapping? First of all, what is "mapping"? And how can we process country-wide polygon datasets with cm level accuracy in reasonable time?

Sjors Donkers (Software Engineer at Braid) talks about why Rust is great for mapping, and showcases best practices for writing data structures and algorithms that lead to low complexity and high performance. Watch to hear about the key success factors distilled from a decade of GIS / mapping, and learn techniques to use in your own projects.

Special thanks to:

  • Braid (https://braid.tech) for helping organize and record the event

  • Sean Payne for helping edit the recording

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